Star Shadow Universe

Star Shadow, the open ended role playing universe
 
HomeCalendarGalleryFAQSearchRegisterLog in

Share | 
 

 Point Defense Weapons (Close-in Weapon System) (WIP)

View previous topic View next topic Go down 
AuthorMessage
Admin
Admin


Number of posts : 443
Registration date : 2009-02-25

Character Sheet
Character Name: Administrator of the Universe
Species:
Classes: Ascended Being

PostSubject: Point Defense Weapons (Close-in Weapon System) (WIP)   Wed Mar 11, 2009 5:52 pm

A Close-in weapon system (CIWS) is a shipboard point-defense weapon for detecting and destroying incoming anti-ship missiles and enemy aircraft at short range (the threat(s) having penetrated the fleet's available outer defenses). Typically, the acronym is pronounced "sea-whiz".

A CIWS usually consists of a combination of radars, computers, and multiple rapid-fire medium-calibre guns placed on a rotating gun mount.


Some platforms use missile systems instead of guns, because guns have certain limitations:

* Short range: The maximum effective range of 30-mm gun systems is about 4500 m; systems with lighter projectiles have even shorter range. The expected real-world kill-distance of an incoming anti-ship missile is about 500 m or less, still close enough to possibly cause damage on the ship's sensor or communication arrays. Also the time frame for interception is relatively short; for supersonic missiles moving at 1500 m/s it is approximately one-third of a second.
* Limited kill probability: Even if the missile is hit and damaged, it may not be enough to destroy it or change its course enough, to prevent it or fragments of it from hitting its intended target (short interception distance, see above). This is especially true if the gun fires kinetic-energy-only projectiles).
* Guns can only fire at one target at a time and switching targets may take up to one second for training the gun.
* For a gun hitting a target traveling at high speed, it has to predict its course and aim ahead of it since mid-course corrections of projectiles are not possible. Modern anti-ship missiles make erratic moves before impact, reducing the probability of being hit.

Because of their greater range, a missile-CIWS can also be dual-used as a short-ranged area-defense anti-air weapon, eliminating the need of a second mount for this role.

After an inertial guidance phase CIWS missile relies on infra-red, passive radar/ESM or semi-active radar terminal guidance or a combination of these. The ESM-mode is particularly useful since most long-range anti-ship missiles use radar to home in on their targets. Some systems allow the launch platform to send course-correction commands to the missile in the inertial guidance phase.


Last edited by Admin on Wed Mar 25, 2009 4:07 pm; edited 2 times in total
Back to top Go down
View user profile http://starshadowrp.forumotion.com
Admin
Admin


Number of posts : 443
Registration date : 2009-02-25

Character Sheet
Character Name: Administrator of the Universe
Species:
Classes: Ascended Being

PostSubject: Re: Point Defense Weapons (Close-in Weapon System) (WIP)   Wed Mar 11, 2009 5:57 pm

Point Defense Laser
A laser in the 30 to 50 megawatt range used to shoot down incoming missiles, fighters and drones. Also used by fighters who come in close contact with the enemy (1 to 3 light seconds) to cause damage to enemy ships.
Back to top Go down
View user profile http://starshadowrp.forumotion.com
 
Point Defense Weapons (Close-in Weapon System) (WIP)
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Gideon - Thea's Weapon
» Annabelle's Weapons
» Miss Blue-Monday's Weapons/Equipment
» Why did Vietnamese use Soviet weapons during the Vietnam war?
» Homura Akemi: Weapons/Armour/Trinkets/Powers 1-60

Permissions in this forum:You cannot reply to topics in this forum
Star Shadow Universe :: Technology Database :: Defensive Technology-
Jump to: